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# Connect the device to your computer via USB.
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# Connectez le périphérique sur votre ordinateur via USB.
# In the “Tools” menu, open the “Board” sub-menu and check to see if the “Pololu A-Star 32U4 (bootloader port)” entry is visible. If this entry is visible, you can skip to step 6.
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# Dans le menu "Outils", ouvrez le sous-menu "Cartes" et vérifier si l'entrée "Pololu A-Star 32U4 (bootloader port)" est disponible. Si cette entrée est visible, vous pouvez sauter directement à l'étape 6.
# If you are using a 1.0.x version of the Arduino IDE, open the file '''[sketchbook location]/hardware/pololu/boards.txt''' using a text editor. If you are using a 1.5.x version of the Arduino IDE, open the file '''[sketchbook location]/hardware/pololu/avr/boards.txt''' using a text editor. You can see the sketchbook location in the Arduino IDE preferences dialog. The file you are looking for is part of the A-Star add-on.
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# Si vous utilisez la version 1.0.x d'Arduino IDE, ouvrez le fichier '''[emplacement des croquis]/hardware/pololu/boards.txt''' en utilisant un éditeur de texte. Si vous utilisez la version 1.5.x d'Arduino IDE, ouvrez le fichier '''[emplacement des croquis]/hardware/pololu/avr/boards.txt''' en utilisant un éditeur de texte. Vous pouvez identifier l'emplacement des croquis depuis la boîte de dialogue des préférences d'Arduino IDE. Le fichier que vous recherchez est le greffons dédié aux cartes A-Star.
# In the boards.txt file that you opened, find the lines at the bottom of the file that start with {{fname|#a-star32U4bp}}. Uncomment each of those lines by deleting the “#” character, and then save the file.
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# Dans le fichier boards.txt que vous avez ouvert, cherchez les lignes en bas des fichier commençant par {{fname|#a-star32U4bp}}. Décommentez chacune de ces Uncomment each of those lines by deleting the “#” character, and then save the file.
 
# Close the Arduino IDE and restart it.
 
# Close the Arduino IDE and restart it.
 
# In the “Tools” menu, open the “Board” sub-menu and select “Pololu A-Star 32U4 (bootloader port)”. This entry is configured so that the Arduino IDE will send programming commands directly to selected serial port, instead of trying to send a special USB command to the port to get it into bootloader mode and then waiting for the new port to appear. By selecting this entry, the timing of the programming process below becomes easier, especially on Windows.
 
# In the “Tools” menu, open the “Board” sub-menu and select “Pololu A-Star 32U4 (bootloader port)”. This entry is configured so that the Arduino IDE will send programming commands directly to selected serial port, instead of trying to send a special USB command to the port to get it into bootloader mode and then waiting for the new port to appear. By selecting this entry, the timing of the programming process below becomes easier, especially on Windows.
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