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| | === Tuned frequency === | | === Tuned frequency === |
| | The tuned frequency is declared with a line like this: | | The tuned frequency is declared with a line like this: |
| − | <syntaxhighlight lang="c">#define RF69_FREQ 433.0 | + | <syntaxhighlight lang="c">rfm = RFM69( spi=spi, nss=nss, reset=rst ) |
| | + | rfm.frequency_mhz = 433.1</syntaxhighlight> |
| | | | |
| − | ...
| + | where the tuned frequency is directly assigned to the {{fname|frequency_mhz}} property. |
| − | | |
| − | if (!rf69.setFrequency(RF69_FREQ)) {
| |
| − | Serial.println("setFrequency failed");
| |
| − | }</syntaxhighlight>
| |
| − | | |
| − | where the tuned frequency is declared with the constant '''RF69_FREQ'''. | |
| | | | |
| | {{ambox-stop|text=Use the frequency assigned to your team by the instructor.}} | | {{ambox-stop|text=Use the frequency assigned to your team by the instructor.}} |
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| | In packet radio, several teams can share the same frequency if they use distinct encryption key. | | In packet radio, several teams can share the same frequency if they use distinct encryption key. |
| | | | |
| − | Like TCP (from TCP/IP network), the packet radio is able to detect packet colission try to recover from it. | + | Like TCP (from TCP/IP network), the packet radio is able to detect packet collision and try to recover from it. |
| | | | |
| | However, more teams share the same frequency, more collision we have. | | However, more teams share the same frequency, more collision we have. |